USED IN BBA, MBA & EXEC‑ED COURSES

Teach operations through live data and decisions.

Curriculum‑aligned simulation labs that turn flow, bottlenecks, variability, and inventory into measurable learning—complete with time‑stamped datasets, analysis prompts, and assessment‑ready rubrics. Students love the team competition and live leaderboard that make concepts feel real.

Team competition Live leaderboard Immediate feedback Time‑stamped datasets

What students learn

Concept mastery

Process flow, bottlenecks, Little’s Law, queues, variability, capacity, line balancing, scheduling, inventory, bullwhip effect.

Data literacy

Analyze time‑stamped events to compute WIP, flow time, utilization, and run quick regressions; use evidence to justify changes.

Teamwork & engagement

Teams make capacity/policy decisions; the live leaderboard and rounds make it fun while driving disciplined reasoning.

Curriculum‑aligned modules

Pick an objective; run a 20, 45, or 75‑minute lab.

Prefer a quick “how to adopt” overview? Instructor Guide

Flow & Bottlenecks

Widget Wizards
  • Little’s Law
  • WIP
  • bottleneck ID
  • line balancing
  • throughput

Variability & Capacity

Car WashHospital Flow
  • variability
  • queues
  • capacity planning
  • lost sales

Inventory & Bullwhip

Beer Game
  • order policies
  • variance amplification
  • service levels

Workforce Planning & Productivity

Workforce Scheduling
  • scheduling
  • utilization
  • SLA
  • labor flexibility
  • cross‑training

All modules include teaching notes, dataset (CSV), and debrief slides—plus instructor facilitation guidance.

Games at a glance

Car Wash icon

Car Wash

Balance bays, buffers & staffing under stochastic arrivals and service times.

View details →
Widget Wizards icon

Widget Wizards

Run a three‑stage line; tune buffers & staffing to hit throughput targets with minimal WIP.

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Hospital Flow icon

Hospital Flow

Allocate beds & manage admissions to control delays across ED and wards.

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Workforce Scheduling icon

Workforce Scheduling

Set shift patterns and cross‑training to meet demand while maintaining service.

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Inventory (Beer Game) icon

Beer Game

Tune ordering and information sharing to control variance and stockouts.

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Pedagogy & Evidence

Experiential cycle

Brief → action → results → analysis → debrief, aligning concepts to lived performance.

Immediate feedback

Leaderboards and charts turn abstract ideas into visible consequences students can reason about.

Assessment‑ready

Teaching notes with micro‑quiz prompts and memo rubric; simple CSV export supports assessment and grading.

Evidence of learning (from your run)

Every session produces analyzable, time‑stamped data. Debrief with WIP, flow‑time, and utilization charts; participation is captured via leaderboard and decision logs; export CSV for grading and assessment.

  • Time‑stamped events → CSV (Excel or notebooks)
  • Auto‑generated debrief charts
  • Short analytics memo prompts with rubric

Sample event rows

tjob_idstationevent
00:02.1J‑103S1arrive
00:03.5J‑103S1start
00:07.7J‑103S1finish
00:08.0J‑104S1arrive
00:10.2J‑104S2start

What instructors & students say

“Students rated the session the best this semester.”
Exec‑Ed Program Director
“The data‑driven debrief made Little’s Law and bottlenecks click.”
Core OM Instructor
“We could point to the exact policy that cut wait times.”
Professor teaching Supply Chain Management